Microservices & Models
AI Primitives for gaming
Get a flexible suite of AI components that can be orchestrated together to solve game development or gameplay challenges. Assemble a modular stack of models and microservices to serve your specific use case.
AI Primitive Components
Case Studies
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Ubisoft NEO NPCs
NEO NPCs create deep connections with the player, offering new gameplay strategies and emergent storytelling opportunities. Working with Ubisoft, Inworld powers NPC reasoning, cognition, and real-time perception and awareness of the game environment.
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Perception & Cognition
Input Models
Analyze player behavior and game states continuously with data streams that enable AI to create more interactive, responsive, and personalized AI gaming experiences.
Input Primitives
Listen
Process verbal inputs with speech-to-text and automatic speech recognition.
Recognition
Recognize and detect intents, entities, emotions, and relationships.
Generative Tools
Output Models
Streamline game development and unlock productivity with AI-generated game assets for story elements, animations, objects, and more.
Output Primitives
Multilingual Support
Instead of relying solely on translation and dubbing to localize games, Multilingual Support also shifts cultural references to be more familiar to the target market. Our conversational pipelines are engineered to ensure dialogue is natural, safe, and culturally relevant.
Currently available for Mandarin (simplified Chinese), Japanese, and Korean.
Animate
Generate realistic facial expressions and body movements based on in-game states.
Shapes
Convert text prompts to 2D or 3D shapes and models for objects, environments, and more.
Logic Engines & Processing
AI Systems
Deliver new gameplay mechanics with AI logic engines and processing pipelines to achieve complex goals and provide enhanced functionality.
Systems Primitives
Director: Multi-Agent
Enable multiple AI characters and players to interact simultaneously without losing coherence.
Director: Narrative
Increase immersion with contextually relevant feedback through real-time commentary or narration on player actions.
Planner: Goals & Actions
Trigger character reactions to player behavior – and drive interactions in gameplay.
Planner: Reasoning
AI reasoning enables agents to exhibit dynamic and context-aware behaviors, enriching gameplay with more realistic and engaging interactions.
Planner: AI State Trees
Enables game creators to dynamically trigger agent personalities and behavior changes at runtime.
Sentinel
Get AI guardrails to ensure the integrity of your intellectual property, brand reputation, and player safety. Configurable safety allows flexibility around topics like profanity, violence, adult topics, alcohol, substance use, politics and religion.
Memory
Store and manage knowledge and memories for NPCs and the game world, providing context and continuity for interactions and decision-making. This enables characters to remember past interactions, adapt to the player's actions, and create a more immersive experience.
Knowledge
Input "Personal Knowledge" to control the information their characters should or shouldn't know. Use "Common Knowledge" to define knowledge that multiple characters have, like shared lore, world contexts, and backgrounds.