Clone any voice from 5 seconds of audio. Instant cloning for rapid deployment, professional cloning for maximum fidelity. Every cloned voice runs on Inworld TTS with sub-200ms latency, emotion control, and 15-language support, ready for realtime applications at scale.
Original voice
Cloned voice
| Feature | Instant Voice Cloning | Professional Voice Cloning |
|---|---|---|
| Audio required | 5 to 15 seconds | 30+ minutes (5 min minimum, 20+ recommended) |
| Availability | All users via Portal and API | Contact sales |
| Best for | Most applications, rapid prototyping, user-generated cloning | Uncommon voice types, brand voices, maximum fidelity |
| Supported formats | WAV, MP3, WebM (max 4MB) | Contact sales |
| Languages | 15 languages | 15 languages |
| Emotion and audio markups | Supported | Supported |
| Timestamp alignment | Word, character, phoneme, viseme | Word, character, phoneme, viseme |
| On-premise deployment | Available (H100/B200) | Available (H100/B200) |
| Zero data retention | Available | Available |
Persistent voice identity across sessions. Your companion sounds the same every time a user comes back.
Clone instructor voices for consistent tutoring experiences across 15 languages.
Produce podcasts, narration, and video voiceovers in your own voice without being in the booth.
Clone character voices for dynamic in-game dialogue. Scale voice production without booking studio time for every line.
Preserve a person's voice for text-to-speech interfaces. Clone from a short sample and give users a voice that sounds like them.
| Inworld | ElevenLabs | Cartesia | |
|---|---|---|---|
| Min audio to clone | 5 seconds | ~60 seconds | 3 seconds |
| Latency (first audio) | <200ms (Max), <100ms (Mini) | ~300–400ms | ~40ms (base model) |
| Cost per 1M characters | $5 (Mini) / $10 (Max) | $11–$99 | $15 |
| Languages | 15 | 29 | 17 |
| Quality ranking | #1 Artificial Analysis TTS Arena | — | — |
| On-premise deployment | ✓ H100/B200 | ✗ | ✗ |
| Zero data retention | ✓ | Enterprise only | ✗ |
| Emotion & audio markups | ✓ | Partial | ✗ |
Latency measured as median time-to-first-audio. Cost as of March 2026. Quality ranking from Artificial Analysis TTS Arena independent blind evaluation.
